UdpClient Class

Represents a UDP-based communication server.

Definition

Namespace: Gemstone.Communication
Assembly: Gemstone.Communication (in Gemstone.Communication.dll) Version: 1.0.110 -- Release Build+0c64c8391bfe7dd5190df3a4b323a05770415384
public class UdpClient : ClientBase
Inheritance
Object    ClientBase    UdpClient

Remarks

Use UdpClient when the primary purpose is to receive data.

The Client socket can be bound to a specified interface on a machine with multiple interfaces by specifying the interface in the ConnectionString (Example: "Server=localhost:8888; Port=8989; Interface=127.0.0.1")

The Client socket can be used just for transmitting data without being bound to a local interface by specifying -1 for the port number in the ConnectionString (Example: "Server=localhost:8888; Port=-1")

Example

This example shows how to use the UdpClient component:
C#
using System;
using GSF;
using GSF.Communication;
using GSF.Security.Cryptography;
using GSF.IO.Compression;

class Program
{
    static UdpClient s_client;

    static void Main(string[] args)
    {
        // Initialize the client.
        s_client = new UdpClient("Server=localhost:8888; Port=8989");
        s_client.Handshake = false;
        s_client.ReceiveTimeout = -1;
        s_client.Encryption = CipherStrength.None;
        s_client.Compression = CompressionStrength.NoCompression;
        s_client.SecureSession = false;
        s_client.Initialize();
        // Register event handlers.
        s_client.ConnectionAttempt += s_client_ConnectionAttempt;
        s_client.ConnectionEstablished += s_client_ConnectionEstablished;
        s_client.ConnectionTerminated += s_client_ConnectionTerminated;
        s_client.ReceiveDataComplete += s_client_ReceiveDataComplete;
        // Connect the client.
        s_client.Connect();

        // Transmit user input to the server.
        string input;
        while (string.Compare(input = Console.ReadLine(), "Exit", true) != 0)
        {
            s_client.Send(input);
        }

        // Disconnect the client on shutdown.
        s_client.Dispose();
    }

    static void s_client_ConnectionAttempt(object? sender, EventArgs e)
    {
        Console.WriteLine("Client is connecting to server.");
    }

    static void s_client_ConnectionEstablished(object? sender, EventArgs e)
    {
        Console.WriteLine("Client connected to server.");
    }

    static void s_client_ConnectionTerminated(object? sender, EventArgs e)
    {
        Console.WriteLine("Client disconnected from server.");
    }

    static void s_client_ReceiveDataComplete(object? sender, EventArgs<byte[], int> e)
    {
        Console.WriteLine(string.Format("Received data - {0}.", s_client.TextEncoding.GetString(e.Argument1, 0, e.Argument2)));
    }
}

Constructors

UdpClient Initializes a new instance of the UdpClient class.
UdpClient(String) Initializes a new instance of the UdpClient class.

Properties

AllowDualStackSocket Gets or sets a boolean value that determines if dual-mode socket is allowed when endpoint address is IPv6.
Client Gets the Socket object for the UdpClient.
ConnectionString Gets or sets the data required by the client to connect to the server.
(Inherited from ClientBase)
ConnectionTime Gets the Time for which the client has been connected to the server.
(Inherited from ClientBase)
CurrentState Gets the current ClientState.
(Inherited from ClientBase)
Enabled Gets or sets a boolean value that indicates whether the client is currently enabled.
(Inherited from ClientBase)
IsDisposed Gets a flag that indicates whether the object has been disposed.
(Inherited from ClientBase)
MaxConnectionAttempts Gets or sets the maximum number of times the client will attempt to connect to the server.
(Inherited from ClientBase)
MaxPacketSize Gets or sets the maximum expected size for packets being received by this UdpClient.
MaxSendQueueSize Gets or sets the maximum size for the send queue before payloads are dumped from the queue.
Name Gets or sets the unique identifier of the server.
(Inherited from ClientBase)
ReadIndex Gets or sets current read index for received data buffer incremented at each Read(Byte, Int32, Int32) call.
(Inherited from ClientBase)
ReceiveBufferSize Gets or sets the size of the buffer used by the client for receiving data from the server.
(Overrides ClientBaseReceiveBufferSize)
ReceivePacketInfo Gets or sets the flag that determines whether the UDP client should attempt to receive packet info when receiving data from the socket.
SendBufferSize Gets or sets the size of the buffer used by the client for sending data to the server.
(Inherited from ClientBase)
ServerIndex Gets the current server index, when multiple server end points are defined.
(Inherited from ClientBase)
ServerUri Gets the server URI of the UdpClient.
(Overrides ClientBaseServerUri)
Statistics Gets the TransportStatistics for the client connection.
(Inherited from ClientBase)
Status Gets the descriptive status of the client.
(Overrides ClientBaseStatus)
TextEncoding Gets or sets the Encoding to be used for the text sent to the server.
(Inherited from ClientBase)
TrackStatistics Determines whether the base class should track statistics.
(Overrides ClientBaseTrackStatistics)
TransportProtocol Gets the TransportProtocol used by the client for the transportation of data with the server.
(Inherited from ClientBase)

Methods

AddMulticastMembership Adds a multicast membership to the UDP socket.
Connect Connects the client to the server synchronously.
(Inherited from ClientBase)
ConnectAsync Connects the UdpClient to the server asynchronously.
(Overrides ClientBaseConnectAsync)
Disconnect Disconnects the UdpClient from the connected server synchronously.
(Overrides ClientBaseDisconnect)
Dispose Releases all the resources used by the ClientBase object.
(Inherited from ClientBase)
Dispose(Boolean) Releases the unmanaged resources used by the UdpClient and optionally releases the managed resources.
(Overrides ClientBaseDispose(Boolean))
DropMulticastMembership Drops a multicast membership from the UDP socket.
EqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
FinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetHashCodeServes as the default hash function.
(Inherited from Object)
GetTypeGets the Type of the current instance.
(Inherited from Object)
Initialize Initializes the client.
(Inherited from ClientBase)
MemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
OnConnectionAttempt Raises the ConnectionAttempt event.
(Inherited from ClientBase)
OnConnectionEstablished Raises the ConnectionEstablished event.
(Inherited from ClientBase)
OnConnectionException Raises the ConnectionException event.
(Overrides ClientBaseOnConnectionException(Exception))
OnConnectionTerminated Raises the ConnectionTerminated event.
(Overrides ClientBaseOnConnectionTerminated)
OnReceiveData Raises the ReceiveData event.
(Inherited from ClientBase)
OnReceiveDataComplete Raises the ReceiveDataComplete event.
(Inherited from ClientBase)
OnReceiveDataException Raises the ReceiveDataException event.
(Overrides ClientBaseOnReceiveDataException(Exception))
OnSendDataComplete Raises the SendDataComplete event.
(Inherited from ClientBase)
OnSendDataException Raises the SendDataException event.
(Overrides ClientBaseOnSendDataException(Exception))
OnSendDataStart Raises the SendDataStart event.
(Inherited from ClientBase)
Read Reads a number of bytes from the current received data buffer and writes those bytes into a byte array at the specified offset.
(Overrides ClientBaseRead(Byte, Int32, Int32))
RequestNextServerIndex Requests that the client attempt to move to the next ServerIndex.
(Inherited from ClientBase)
Send(Byte) Sends data to the server synchronously.
(Inherited from ClientBase)
Send(String) Sends data to the server synchronously.
(Inherited from ClientBase)
Send(Byte, Int32, Int32) Sends data to the server synchronously.
(Inherited from ClientBase)
SendAsync(Byte) Sends data to the server asynchronously.
(Inherited from ClientBase)
SendAsync(String) Sends data to the server asynchronously.
(Inherited from ClientBase)
SendAsync(Byte, Int32, Int32) Sends data to the server asynchronously.
(Inherited from ClientBase)
SendDataAsync Sends data to the server asynchronously.
(Overrides ClientBaseSendDataAsync(Byte, Int32, Int32))
SendDataToAsync Sends data to the server asynchronously.
ToStringReturns a string that represents the current object.
(Inherited from Object)
UpdateBytesReceived Updates the Statistics pertaining to bytes received.
(Inherited from ClientBase)
UpdateBytesSent Updates the Statistics pertaining to bytes sent.
(Inherited from ClientBase)
ValidateConnectionString Validates the specified connectionString.
(Overrides ClientBaseValidateConnectionString(String))

Events

ConnectionAttempt Occurs when client is attempting connection to the server.
(Inherited from ClientBase)
ConnectionEstablished Occurs when client connection to the server is established.
(Inherited from ClientBase)
ConnectionException Occurs when an Exception is encountered during connection attempt to the server.
(Inherited from ClientBase)
ConnectionTerminated Occurs when client connection to the server is terminated.
(Inherited from ClientBase)
Disposed Occurs when the ClientBase has been disposed.
(Inherited from ClientBase)
ReceiveData Occurs when unprocessed data has been received from the server.
(Inherited from ClientBase)
ReceiveDataComplete Occurs when data received from the server has been processed and is ready for consumption.
(Inherited from ClientBase)
ReceiveDataException Occurs when an Exception is encountered when receiving data from the server.
(Inherited from ClientBase)
ReceiveDataFrom Occurs when unprocessed data has been received from the server.
ReceiveDataFromComplete Occurs when data received from the server has been processed and is ready for consumption.
SendDataComplete Occurs when the client has successfully sent data to the server.
(Inherited from ClientBase)
SendDataException Occurs when an Exception is encountered when sending data to the server.
(Inherited from ClientBase)
SendDataStart Occurs when the client begins sending data to the server.
(Inherited from ClientBase)

Fields

DefaultAllowDualStackSocket Specifies the default value for the AllowDualStackSocket property.
DefaultConnectionString Specifies the default value for the ConnectionString property.
DefaultMaxPacketSize Specifies the default value for the MaxPacketSize property.
DefaultMaxSendQueueSize Specifies the default value for the MaxSendQueueSize property.
DefaultReceiveBufferSize Specifies the default value for the ReceiveBufferSize property.

See Also