IChannelFrameParsingState<T>? State { get; set; }
Property State As IChannelFrameParsingState(Of T)
Get
Set
property IChannelFrameParsingState<T>^ State {
IChannelFrameParsingState<T>^ get ();
void set (IChannelFrameParsingState<T>^ value);
}
function get_State();
function set_State(value);