[EditorBrowsableAttribute(EditorBrowsableState.Advanced)]
public ChannelFlags ChannelFlags { get; set; }
<EditorBrowsableAttribute(EditorBrowsableState.Advanced)>
Public Property ChannelFlags As ChannelFlags
Get
Set
public:
[EditorBrowsableAttribute(EditorBrowsableState::Advanced)]
property ChannelFlags ChannelFlags {
ChannelFlags get ();
void set (ChannelFlags value);
}
function get_ChannelFlags();
function set_ChannelFlags(value);