event EventHandler<EventArgs<int>> ReceiveData
Event ReceiveData As EventHandler(Of EventArgs(Of Integer))
event EventHandler<EventArgs<int>^>^ ReceiveData {
void add (EventHandler<EventArgs<int>^>^ value);
void remove (EventHandler<EventArgs<int>^>^ value);
}
function add_ReceiveData(value);
function remove_ReceiveData(value);
This event can be used to receive a notification that server data has arrived. The Read(Byte, Int32, Int32) method can then be used to copy data to an existing buffer. In many cases it will be optimal to use an existing buffer instead of subscribing to the ReceiveDataComplete event, however, the data that is available after calling the Read(Byte, Int32, Int32) method will be the original unprocessed data received by the client, i.e., not optionally decrypted or decompressed data.
Argument is the number of bytes received in the buffer from the server.